60 Second Click Test

60 seconds on the clock. Your first click starts it.

0.0clicks / secClick or tap here to startClicks 0Time 60.0Best —

Taps count too; every finger counts.

Clicks per second—
No run yet

Your result stays here after each run.

Peak second
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Clicks
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Your best
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Bests are kept in this browser only.

Clicks needed in 60 seconds

The clicks each CPS score needs at 60 seconds, the gap between clicks it implies, and its band on this site's scale
CPSClicks in 60 sGap between clicksBand
4240250 msSteady
5300200 msSteady
6360167 msQuick
7420143 msQuick
8480125 msFast
9540111 msFast
10600100 msVery fast
1166091 msVery fast
1272083 msBlazing
1378077 msBlazing
1484071 msBlazing
1590067 msBlazing
1696063 msBlazing

Bands are Click Test Pro's own scale, not population data.

Your bests at 60 seconds

Shared with the home-page test at the same length. Stored on this device only.
LengthLeft best (CPS)Right best (CPS)Both best (CPS)
60 s———

How this test works

A sixty-second test is an endurance run. Your first click starts the clock and counts; the result is clicks divided by sixty, with the trace showing how your pace held up over the minute.

Each click is timed from the browser's own event timestamp. Clicks after the 60-second mark are ignored, and the pad locks for a second so a late click cannot start a new run. Left-button clicks count here; for right or both buttons, use the selector on the main CPS test.

Pacing a 60-second test

Start well below your sprint speed. A minute of clicking is long enough for fatigue to dominate, and the best scores usually come from an even pace held the whole way, with a small push at the end.

Sit so your forearm is supported and your wrist is straight. Keep the movement in the finger. Breathe normally; it is easy to hold your breath at the start and pay for it at thirty seconds.

If your hand hurts, stop. A minute of fast clicking is hard work for small muscles, and a sore finger today means a slower one tomorrow.

What 60 seconds means in practice

Best for endurance and for finding where your pace starts to fade. It is hard on the hand, so keep runs short and rest between attempts.

At 60 seconds one extra click is +0.017 CPS. A half-second stumble at 8 CPS costs 4 clicks (0.8% of an 8-CPS run). To hold 8 CPS for 60 seconds you need 480 clicks in total; to hold 10 CPS you need 600.

Clicks needed at 60 seconds, charted for 4, 8, 10, 12 and 16 CPS (scaled to 16 CPS = 100%)
4 CPS240 clicks8 CPS480 clicks10 CPS600 clicks12 CPS720 clicks16 CPS960 clicks

Source: arithmetic from the table above (clicks = CPS × 60). Not population data.

Other lengths have their own pages, linked above the pad. To get faster at any length, see how to click faster.

Questions

How many clicks do you need for 10 CPS in 60 seconds?

600 clicks. Multiply the CPS you want by 60: 8 CPS is 480 clicks, 12 CPS is 720. The table below lists every score from 4 to 16.

How do you keep your CPS up for 60 seconds?

Start below your sprint pace, keep your grip loose and breathe. The trace shows where you slow down; aim for a flat line rather than a fast start that fades.

Does the CPS test start on your first click?

No. The clock starts on your first click, and that click counts. Clicks after the time runs out are ignored, and the pad locks for a second so a late click cannot start a new run.

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